This is particularly noticeable across environmental assets.
#Resident evil 6 xbox360 720p#
For the most part, texture quality was designed around a 720p presentation and often the art can present as appear rather blurry and almost pixelated when stretched across higher resolution geometry. Of course there are downsides to Capcom simply porting across the original art and effects work, without making any improvements in these areas. As such we see a much cleaner and clearer presentation that is still respectful to the original artistic look of the original, but without some of the technical limitations that sometimes distracted during gameplay.
#Resident evil 6 xbox360 1080p#
Here, native 1080p resolution allows for more detail to be extracted from the highest quality textures across the game, while the use of a much more refined anti-aliasing solution avoids heavy blurring over the artwork.
#Resident evil 6 xbox360 Ps4#
On the Xbox 360 and PS3, the lower resolution and post-process edge filter tends to blur over texture detail and often gives the game a soft and slightly murky look in dark scenes - something we don't see in the PS4 and Xbox One remasters. Yes, we're in extreme nit-pick territory here.ĭespite the lack of tangible art upgrades, the improvement in graphical quality is quite sensational when compared directly to the 720p last-gen console releases. A little later on, a view of the road shows cars illuminated by lights inside on the PC game, an effect that is absent in all console versions old and now. In an early scene, light from the street lamps is clearly cast onto the walls inside an abandoned building on PS4 and Xbox One, but this is missing on the other platforms. The core assets and effects work remain unchanged, though there are some variances in the way lighting is deployed.
However, in terms of overall image quality, the end result looks virtually identical to the PC game in motion, with just a touch less coverage across parts of the scene. Resolution is native 1080p on both consoles, though a different post-process solution handles anti-aliasing duties, with what looks like an MSAA-like pass applied underneath. However, asset quality and effects work remains the same.Īnd it's this version that PS4 and Xbox One remasters appear to be based on. A boost to image quality is delivered by FXAA3HQ anti-aliasing, allowing for a crisper and clearer presentation. The PC game provides the ability to scale up both resolution and frame-rate but beyond that, graphical upgrades are thin in the ground. The PC version provides us with a solid base for comparison, alongside the Xbox 360 and PS3 originals. But aside from resolution and frame-rate boosts, just how far does the remastering process extend across the game? Thankfully, that isn't the case for Resident Evil 6, which hands in a superb 1080p60 experience.
With the recent GameCube remakes capped at 30fps, we were concerned that Capcom would go down the same route for the other titles in the series. Resident Evil 6 is the first of these titles to land, and the PS4 and Xbox One releases bring upgrades to both resolution and frame-rate over the last-gen versions. Remastered versions of the last three series entries are on their way to current-gen systems, while a remake of the second game is also in development. It's exciting times for fans of Resident Evil.